What Citizen Science can learn from Pokemon Go

Tuesday, 19 July 2016 00:14

The hype continues: millions of people worldwide are taking their smartphones, go out and hunt down virtual spieces called Pokemons. And those people are not just the hard core gamers or the pokemon fans out there - the phenomon reaches out far.

The hype continues: millions of people worldwide are taking their smartphones, go out and hunt down virtual spieces called Pokemons. And those people are not just the hard core gamers or the pokemon fans out there - the phenomon reaches out far.

Pokemon Go is a mobile game, as a player you see a map and encounter mainly 2 things: pokestops, at which you can get equipment and pokemons, little monsters you can catch and collect. The core concept of Pokemon Go is somehow (in a distance) related to what monitoring Citizen Science projekt try to achieve: an outdoor experience in which participants encounter spieces and collect sightings. Interestingly, the creatures in SPOTTERON try to behave a little bit like "real" animals. Spieces are bound to various biotops like e.g. Water Pokemons are found around watery bodies in real world.

Sure, behind the Pokemon Go apps stands the huge amount of resources of Nintendo and a GEO gaming studio called Niantic Labs (which before released also INGRESS), which results in advanced features like mixed reality experience, high class interface designs and countless hours of development - but there are common principles involved, from which Citizen Science can learn.

* Mobile First:
The times of desktop computer fade. Especially for applications, which root in outdoor usage a website is simply not enough anymore. Smartphones as mobile compuiters with GPS, camera and other sensor equipment are ready to be used anytime from our pockets. While even reading, video watching and research take place on the mobile, especially interactive applications like Citizen Science projects should strongly be advised to think mobile first.

* Gamification:
Pokemon Go is a game. It's core is completly built around points and rewards, which results in long term involvement of users, because there are alyways new things to achieve. Citizen Science projects can also use gamification elements for ongoing user motivation. At least a leaderboard should be part of any projects apps. Depending on the project's data set and aim, recurring community competitions or collection-sets can be further aspects for a gamification supported app environment. Also, user experience points can be valid asset for ongoing motivation of Citizen Scientists. By earning virtual points and recieving badges as public proof, users have the next step in mind. To be clear - Citizen Science is not just a game. But gamification elements can help in running projects with long term involvement and high reach.

* Community building
In Pokemon, a player doesn't feel alone. The user knows, there are other players around, and there are special places called gyms, where participants can interact. But the urge runs deeper. One independet app, a chat system for Pokemon Go was so sucessful, that they needed to upgrade their server structure. In Citizen Science apps, participants also should have the possibility to interact with each other. We currently develop the SPOTTERON Community Package, in unleashes the power of social media within Citizen Science. Community building is very important, because it taps in our need to communicate with others, share what we find and learn new things.

* Feature updates
Pokemon Go is still beta, but more features are on the horizon. As every modern software, a tool like an smartphone app is never "finished". Modern apps rely strongly on regular updates, not only for technical improvements but also to introduce new features on a regular basis. With SPOTTERON, this is one of our key concepts: all Citizen Science apps in SPOTTERON get all the freshly developed features we release for other projects for free.

[edit]
and finally: Design.
Always consider that your project should not only be built for the science side, but also for Citizens. User Interface Design, Performance and Usability are important parts of every (!) interactive #CitizenScience project.

Citizen Science for sure is something very different from a pocket monster game, but technology has no borders. Online tools should feel real for users, must be well designed for effective use and capable of providing an involving experience.. If Citizen Science wants to increase its impact on the world (and the potential is a big one in my opinion), it also has to increase its reach and motivation for getting out there and let people discover their environment again.

If you want to know more about what we do for Citizen Science at SPOTTERON, please dont hesitate to get in contact!

  • Our collaboration with SPOTTERON has been essential for our citizen science project. The ideas of our research have been efficiently implemented into the app in a simple and didactic way, thanks to the good communication and professionalism of the team.
    Sara Blanco Ramirez, PhD student, Hydrology and Climate
  • Mammals Atlas Kenya (MAKENYA), an operational mobile application to submit mammal sightings by citizens was launched in January 2021. I found the SPOTTERON team very magnanimous, highly professional, meticulous and committed to their work; and definitely I recommend the team to anyone interested in citizen science applications worldwide.
    Simon Musila, Mammalogy Section, National Museums of Kenya
  • Working with SPOTTERON for our citizen science app was the best decision our team could have made! Philipp and his team led us through the design process and helped us translate our ideas into reality. As US clients, we were surprised that there was no lag in communication due to the time difference where the SPOTTERON team works. I am convinced they work around the clock! They always responded quickly to our emails and scheduled calls to meet our schedule. I highly recommend working with SPOTTERON if you are designing a citizen science app.

    Jules Bruck, University of Delaware
  • Choosing SPOTTERON for our CrowdWater project was the best decision we could have made for developing the app. Excellent implementation of our (sometimes not entirely thought through) ideas, competent advice, and a fair business model - working with SPOTTERON is a major factor why CrowdWater is working so well.

    Prof. Jan Seibert, Department of Geography Hydrology and Climate, University of Zurich
  • SPOTTERON has enabled Tea Bag Index to widen our citizen scientist engagement methods and helped us to come up with ideas on how to bring soils closer to the public. It is a pleasure to work with a company who wants to create a platform that is a communication possibility for everybody involved in the project!

    Dr. Taru Sandén, Austrian Agency for Health and Food Safety - AGES
  • Working together with Spotteron has been a smooth and fast way to get our Citizen Science project started! Their impressive experience in app building as well as in communication with citizens has proven to be invaluable and complements nicely with a team of scientists taking their first steps in citizen science!

    Bram Vanthournout, Ghent University
  • GLOBAL 2000 has been working closely with Spotteron for more than 3 years. Together we have started the DreckSpotz app and are constantly developing it. The SPOTTERON team is not only incredibly competent, but above all very flexible and uncomplicated. That's why we feel extremely well looked after as an environmental organization and NGO.

    Johannes Frauscher, GLOBAL 2000, Friends of Earth Austria
  • The decision to use the SPOTTERON Citizen Science platform for our participatory project can be summarized best in this way: it was possible in a short time to create a well-working and user-friendly Citizen Science app for our research. The positive feedback on our project "Landauf - LandApp" shows that involving citizens in a scientific project can be a lot of fun when using the right tool.

    Daniel Fähle, National Archive Baden-Württemberg, Germany
  • The app developed by SPOTTERON is an ideal extension to our established methods and strengthens the inclusion of Citizen Scientists. The design and intuitive usability relate also to a young audience. Especially the community features make a direct feedback possible and it is especially motivating that the SPOTTERON team themselves are actively contributing in the app - a win-win situation for everyone.

    Irmgard Greilhuber, Mycological Society Austria, University of Vienna
  • Working with SPOTTERON to design the app was an interesting experience for me. As an ecology PhD student, I knew how to catch Brush-turkeys and design experiments to learn about their behaviour. I knew next to nothing about how to engage with the broader community at large. SPOTTERONS’s expertise was invaluable here, they have experience in designing apps that people want to use, and balance detail with ease of function.
    Matthew Hall, University of Sydney
  • I've worked with loads of app developers over my career, but none so high quality as SPOTTERON. Their capabilities are astounding. They are incredibly innovative, creative and agile with a keen sense of humour and lightness. SPOTTERON apps are the benchmark of how to do citizen science well. They are elevating our ability to engage with the natural world in a meaningful way.
    Jen Sutfin, EarthWatch Australia
  • SPOTTERON brings a lot of passion and lots of expertise in the field of Citizen Science to the table, to present projects - not only in technical terms - in the right light. The websites for both schweiz-forscht.ch and ecsa-conference.eu are based on good and easy cooperation with our Austrian partners.

    Yasemin Tutav, Science et Cité
  • I’m amazed by SPOTTERON's passion for CitizenScience, impressed by their energy and initiatives and grateful for what I’ve learned by collaborating with them on the Fjällkalendern app.

    Kjell Bolmgren, University of Stockholm
  • As a scientist, collaborating with SPOTTERON to create our Citizen Science App ‘Fågelbär’ was the right choice. We could focus on what type of data we want to collect and the team at SPOTTERON designed, built and are now running the App!

    Matilda Arnell, University of Stockholm
  • With our SPOTTERON App Nature's Calendar ZAMG we are always technically up-to-date. As a result we are able to offer our Citizen Scientists a tool which is also appealing to today's generation without having to worry about any technical questions.

    Thomas Hübner, Zentralanstalt für Meteorologie und Geodynamik ZAMG
  • Working with SPOTTERON implies working with a professional partner on the topics of Apps & Citizen Science. I was always very pleased about the reliability, but also the openness to try new things and the possibility to exchange with competent partners. Thanks!

    Dr. Dott. Didone Frigerio, University of Vienna, KLF Grünau/Almtal
  • With our project Roadkill, we were on the SPOTTERON platform since its beginnings, this way we got to witness the great development of this tool first-hand and were able to contribute in the shaping process. SPOTTERON manages the fine balance between scientific research, community management and modern design. The personal collaboration on a professional level supports the comfortable atmosphere in the project.

    Florian Heigl PhD, University of Life Sciences (BOKU), Vienna
  • If you are looking for a dedicated team for the development of a Citizen Science App - even if that has to happen quite fast- you are in good hands at SPOTTERON. Fast communication, straightforward coordination and running updates of the app, even after the release, characterize our successful collaboration.

    Magdalena Gärtner, Center for Human-Computer Interaction, University of Salzburg
  • Through the SPOTTERON App "Was geht ab?" we were able to create an appealing and useful possibility for kids, to spot problem- and feel-good areas in their home- and school surroundings. In the SPOTTERON team we found reliable and creative partners, that care about more than just the implementation. 

    Juliane Stark, University of Life Sciences (BOKU), Vienna
  • Thanks to the experience and the knowhow as well as the basic structure of SPOTTERON, we were able to have the CrowdWater apps developed in no time. We consider the model that allows every project to use all newly developed tools very fair and transparent. This way our apps even got some new features, we didn't even know we needed before.

    Simon Etter, University of Zurich
  • Through SPOTTERON we share more than just an app infrastructure with other projects, we also share ideas. This way we get to develop and constantly improve user-friendly apps, which are easy to handle and work for many different kinds of projects.

    Barbara Strobl, University of Zurich
  • To me, SPOTTERON is the successful combination of scientific claim and aesthetic design. The apps work intuitively, are extremely appealing and still fulfill all my scientific requirements when it comes to data quality and safety. Working together happens in a very loyal and trusting way and that allows us to profit from the design- and usability experience SPOTTERON has.

    Daniel Dörler, University of Life Sciences (BOKU), Vienna
  • What I especially like about SPOTTERON, is that we get to use many ideas and new tools that were developed for other projects in the SPOTTERON family without having to pay for them..

    Klaus Wanninger, Lacon

Short News

  • A new paper titled "Citizen Science Approaches for Water Quality Measurements" has been published by the scientists behind CrowdWater. Find it in the papers section!

    in Shortnews
  • A new paper from the Horizon 2020 project IPM titled "Genetic variability of Metarhizium isolates from the Ticino Valley Natural Park (Northern Italy) as a possible microbiological resource for the management of Popillia japonica" has been added to our page. Find this and other Citizen Science related publications on the SPOTTERON Papers & Publications section.

    in Shortnews

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