On this year's ECSA Citizen Science conference, we have been invited to hold a workshop on technology and the practice of design for Citizen Science. Since the conference moved completely online (read more about our experiences here in the Blog), we filled the session together with Jessie L. Oliver, who shared her research on how to design fun citizen science tech to find a sneaky Australia bird species (i.e. Eastern bristlebirds). Citizen Science is used and what technology implementation means for Citizen Science Apps and interactive online tools. Thanks for inviting us to be part of that session!
Designing Citizen Science app technologies in practice
Part 2 - a modular platform approach for Citizen Science Apps - with live hands-on
The video was embedded using Youtube's "enhanced privacy mode"
Session: Thursday, 10 September 2020 Designing a citizen science project? Let’s explore technology design & implementation!
Author/s and Presenters: Jessie L. Oliver and Philipp Hummer
Summary: Technologies are central to citizen science, from interfaces of applications that collect and analyze data, to platform infrastructures. The design of such technologies influences how people participate and what they do. We will share an approach to illuminate opportunities, challenges, and practical considerations. First, we will discuss how design research can lead to fun and useful insights, highlighting lessons learned from investigating how to design enticing citizen science technologies to support wildlife conservation. Then, we will delve into the practice of designing and developing citizen science technologies, exemplifying the process through a live demonstration of a growing cooperative app platform.
You can download our presentation as PDF here: https://www.spotteron.net/images/downloads/232_02_Hummer_Philipp_CitSciTechDesign_v3_sharingversion_SPOTTERON.pdf or find the app references on https://www.spotteron.app and try for yourself!